GameFlow

ConditionalAction

Action_ blocks can also be prefaced with a boolean condition to make the execution of the action dependent on the current state of the game.

1([Boolean] [Action])

MultiAction

Action_ blocks can be combined to form a sequence of actions. These can also be ConditionalAction objects. The aggregate of these actions is called a Do_, and can also have nested inside more Do_ blocks. These actions will be executed one after another in order from top to bottom.

(do ([ConditionalAction | Action | Do]*))

Choice

A Choice block is a way to set up options for the player in the game. Instead of operating sequentially, the Action_ objects found to be valid based on their conditions will be grouped and presented to the player, who then must make a choice among them for the game to proceed. A Do_ can be within a Choice, giving the player an option of choosing a set of sequential actions.

(choice ([ConditionalAction | Action | Do]*))

Stage

A Stage block activates either a Player_ or Team_ cycle. The components of a Stage will be evaluated, with each member of the cycle becoming the “current” member, until the Boolean_ end condition is met. The order of members in the cycle can be altered with the NextAction_ and SetPlayerAction_ described above.

(stage player [Boolean] [Do | Choice | Stage]*)
(stage team [Boolean] [Do | Choice | Stage]*)